Junkrat
DEFENSE

Base Stats
Difficulty
Bio
Age: 25
Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger
Base of Operations: Junkertown, Australia

Total Mayhem (Passive)
Damage: 50 per grenade (300 max)
Radius: 2 meters
Cannot Headshot
Junkrat’s deranged sense of humor persists past his death. If killed, he drops several live grenades.

Frag Launcher
HOTKEY: LEFT CLICK or
Damage: 130 direct hit; 12.5 – 80 AoE damage
Radius: .2 meter direct hit; 2 meters for splash
Ammo: 5
Reload Time: 1.55 seconds
Fire Rate: 1.66 shots per second
Projectile Speed: 25 m/s
Cannot headshot
Cannot self damage
Can knockback and self-knockback
Tips
- Junk’s grenades explode on impact (if they hit a character) or on the third bounce
- Utilize corners so that grenades use their first two bounces right away and explode on their next impact
- Grenade + Concussion Mine = 250HP
- Shoot a grenade and immediately follow up with conc mine for burst damage
- If the enemy team doesn’t have a Zarya, always be shooting
Junkrat’s Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.

Concussion Mine
HOTKEY: LEFT SHIFT or
Trigger HOTKEY: right click or
Damage: 120
Radius: 3 meters
Ammo: 2 charges
Duration: Lasts until detonated
Projectile Speed: 17.5 m/s
Cooldown: 8 seconds
Cannot headshot
Cannot self damage
Can knockback and self-knockback
Tips
- Throw mines above Reinhardt’s shield to boop him toward your team
- Concussion Mine + Steel Trap = 200 HP damage
- If you are in line of sight of an enemy and they lack a shield, don’t trap-mine. Instead you can trap-shoot and save your mines
After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying… or propel himself through the air.

Steel Trap
HOTKEY: E or
Damage: 80
Health: 100 HP
Radius: 1 m radius
Crowd Control Duration: 1 sec stun; 3 sec root
Cooldown: 10 seconds
Cannot self damage
Tips
- Never have a trap that either isn’t active or in a useless spot
- If you throw a trap on someone that Ana sleeps, they will become trapped the instant they wake up
- Use Junkrat’s trap spray to trick people into thinking you have a trap set somewhere
- And don’t forget to sometimes put a spray ontop of an actual trap
Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.

Rip-Tire (Ultimate)
HOTKEY: Q or
detonate HOTKEY: Left or right click or
Damage: 60 – 600 AoE
Radius: 10 meters
Projectile Speed: 12 m/s (Tire) but Junkrat is immobilized
Cast Time: 1 second
Duration: 10 seconds
Cannot self damage
Cannot self-knockback
Tips
- Climb walls with RIP tire
- Don’t use the “Automatically climb walls” option. You need maximum control over your tire
- High Noon and Tactical Visor do not lock onto Tire. If safe, use RIP Tire for a free kill
- Bait out Zarya shields since tire lasts 10 seconds
Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.