Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger
Base of Operations: Junkertown, Australia
Total Mayhem (Passive)
Ability: Drop 5 live grenades when killed
Damage: 60 per grenade (up to 300)
Junkrat’s deranged sense of humor persists past his death. If killed, he drops several live grenades.
HOTKEY: LEFT CLICK or
Damage per shot: 120 (direct hit)
Splash damage: 80 maximum (up to 40 self damage possible)
Grenade fuse: 1.5 – 3 seconds (depending on distance shot)
Rate of fire: explodes very shortly after 3rd bounce
Reload time: 1.5 seconds
Junkrat’s Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.
HOTKEY: LEFT SHIFT or
Trigger HOTKEY: right click or
Cooldown: 8 seconds
After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying… or propel himself through the air.
HOTKEY: E or
Trap duration: 3 seconds
Cooldown: 10 seconds
Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.
HOTKEY: Q or
detonate HOTKEY: Left or right click or
Cast time: 1 second
Area damage: 600 (falls off at distance, less damage if in the air)
Tire duration: 10 seconds
Tire hitpoints: 100
Tire speed: 10 m/s
Tire ability: Can climb walls
Passive ultimate charge: .4% per second. Total charge time: 250 seconds
On-hit ultimate charge: 2% – 10% per hit (depending on damage)
Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.